Actions
Creating tool items, GLib.Actions, and keyboard shortcuts
GTK and GLib have a powerful API called GLib.Action which can be used to define the primary actions of your app, assign them keyboard shortcuts, use them as entry points for your app and tie them to Actionable widgets like Buttons and Menu Items. In this section, we're going to create a Quit action for your app with an assigned keyboard shortcut and a Button that shows that shortcut in a tooltip.
Gtk.HeaderBar

Begin by creating a Gtk.Application with a Gtk.ApplicationWindow as you've done in previous examples. Once you have that set up, let's create a new Gtk.HeaderBar. Typically your app will have a HeaderBar, at the top of the window, which will contain tool items that users will interact with to trigger your app's actions.
protected override void activate () {
var headerbar = new Gtk.HeaderBar () {
show_title_buttons = true
};
var main_window = new Gtk.ApplicationWindow (this) {
default_height = 300,
default_width = 300,
title = "Actions",
titlebar = headerbar
};
main_window.present ();
}Since we're using this HeaderBar as our app's main titlebar, we need to set show_title_buttons to true so that GTK knows to include window controls. We can then override our Window's built-in titlebar with the titlebar property.
Now, create a new Gtk.Button with a big colorful icon and add it to the HeaderBar:
protected override void activate () {
var button = new Gtk.Button.from_icon_name ("process-stop");
button.add_css_class (Granite.STYLE_CLASS_LARGE_ICONS);
var headerbar = new Gtk.HeaderBar () {
show_title_buttons = true
};
headerbar.pack_start (button);
var main_window = new Gtk.ApplicationWindow (this) {
default_height = 300,
default_width = 300,
title = "Actions",
titlebar = headerbar
};
main_window.present ();
}Build and run your app. You can see that it now has a custom HeaderBar with a big red icon in it. But when you click on it, nothing happens.
GLib.SimpleAction
Define a new Quit action and register it with Application from inside the startup method:
protected override void startup () {
base.startup ();
var quit_action = new SimpleAction ("quit", null);
add_action (quit_action);
set_accels_for_action ("app.quit", {"<Control>q", "<Control>w"});
quit_action.activate.connect (quit);
}You'll notice that we do a few things here:
Instantiate a new
GLib.SimpleActionwith the name "quit"Add the action to our
Gtk.Application'sActionMapSet the "accelerators" (keyboard shortcuts) for "app.quit" to
<Control>qand<Control>w. Notice that the action name is prefixed withapp; this refers to the namespace of theActionMapbuilt in toGtk.ApplicationConnect the
activatesignal of ourSimpleActionto Application'squit ()function.
Now we can tie the action to the HeaderBar Button by assigning the action_name property of our Button:
var button = new Gtk.Button.from_icon_name ("process-stop") {
action_name = "app.quit"
};Build and run your app again and see that you can now quit the app either through the defined keyboard shortcuts or by clicking the Button in the HeaderBar.
Granite.markup_accel_tooltip
You may have noticed that in elementary apps you can hover your pointer over tool items to see a description of the button and any available keyboard shortcuts associated with it. We can add the same thing to our Button with Granite.markup_accel_tooltip ().

First, make sure you've included Granite in the build dependencies declared in your meson.build file, then set the tooltip_markup property of your HeaderBar Button:
executable(
meson.project_name(),
'src' / 'Application.vala',
dependencies: [
dependency('granite-7'),
dependency('gtk4')
],
install: true
)Build and run your app and then hover over the HeaderBar Button to see its description and associated keyboard shortcuts.
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